![]() ![]() ![]() Now, other than Rocket, deals the most damage per elixir of any spell.ĩ.)Graveyard: Smaller radius means that Skeletons to where you want and don't activate the King Tower accidentally. ![]() More importantly, it can now kill a Musketeer and Wizard on its own (assuming that you hold them there for the duration). This will hopefully prevent it from killing a tank and the support on its own.Ĩ.)Poison: Kills Lava Pups, Bomber, and Goblins one second faster. It's important to note that this is buffing solo Balloon more than Balloon+Tank.ħ.)Inferno Tower: Weaker to swarms and more susceptible to resetting. This won't have any special interaction changes I can see. Giant+Musketeer/Wizard/Witch/Sparky/Ice Wizard will kill him and counterpush without any support getting hit by the bomb.Ħ.)Balloon: Very simple. With high health, too, he could become a Royal Giant counter.ĥ.)Giant Skeleton: On defense, he will now kill Lumberjacks, Goblins, and Minions more easily, but as people learn about it, this will eventually become a nerf to offensive Giant Skeleton. Also is nice since his relatively slow projectile will now miss the tank and hit the support on his first throws. Instead of nerfing Ice Spirit as a cycling card, they buffed its substitute.Ĥ.)Bomb Tower: Gives it something that no other defensive tower has. It will increase DPS and distracting power. Total DPS buff :1.3%.ģ.)Skeletons: Simple enough. The 5% damage nerf doesn't change any interactions I've found. This is really going to make it a more solid Minion counter. Overall 5.6% higher DPS.Ģ.)Baby Dragon: Better at handling swarms. Will be more likely to survive a Skeleton Army dropped on the support. also rip inferno towerġ.)Bomber: Increased DPS and swarm coverage. Tl dr: the meta is gonna have 1) tanks, and 2) mm. they nerf the inferno tower again, so now lightning will delay even more, and secondly, mm hasnt been nerfed/reworked, which benefits tank decks.Īll the other changes (baby dragon, bomber, bomb tower, giant doot, balloon, dank prince) are all buffs to underused cards, but honestly, the buffs are probably too subtle to make a difference it looks like SC really wants to steer the meta towards tanks. Not really sure why they nerfing the graveyard - i reckon its pretty balanced right now dont forget about people in lower arenas that dont know how to counter sparky Sparky - even though this rework doesnt seem like much, its enough imo. hopefully it will be in a better position to compete with ice spirit now Lol SC is gonna attempt to bring back poison but honestly i dont think a damage increase is what it needs - it to either get its movement slow (but not attack slow), or have a larger radiusįinally the 4th doot is back! looks like its left the army and joined the trio. ![]() RCS StatsRoyale DeckShop RoyaleApi ClashWorld PixelCrux CastRoyale Wikia View Affiliated Subreddits Balance Changes No information about hacking, cheating, modding or emulation.Īll posts with results of an event must be marked with a tag.Ĭlick on your arena to find decks with only the cards that are available to you!ĭiscord Twitter /r/RoyaleRecruit Wiki Twitch Youtube Instagram Facebook Community Resources Clash Royale - a freemium mobile strategy game! Monthly DeckĪverage Elixir cost: 4 Click to Copy! RulesĪll posts must be related to Clash Royale or Supercell.Īll posts should strive to generate meaningful discussion. ![]()
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